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Toon boom studio 8.1 formats
Toon boom studio 8.1 formats













  1. #Toon boom studio 8.1 formats mac os
  2. #Toon boom studio 8.1 formats movie

To create a lip-sync using your own drawings: 1. You can use your own drawings to generate a lip-sync. In the Camera view, place the mouth at the correct location on your character. In the Drawing view, use the Select tool in the Animation Tools toolbar to scale the mouth drawings on the layer. The mouth shapes are synced with the sound file. In the Lip-Sync view, click Apply to generate the lip-sync with the sound file. In the Timeline view, a Drawing layer is created containing eight mouth drawings. The template dialog box opens to display the mouth templates. If needed, edit the sound by clicking the Edit Sound button and making any adjustments in the Sound Element Editor. From the Open dialog box, select a sound file and click Open.įrom the Sound list, select a sound file you have already imported.

#Toon boom studio 8.1 formats mac os

To create a lip-sync using a mouth template: 1.įrom the Sound toolbar, click the Lip-sync button (Top toolbar on Mac OS X).Ĭlick the Import Sound button. You can create a lip-sync and use an existing sound layer or create the lip-sync and then import the sound.

toon boom studio 8.1 formats

Studio comes with a variety of mouth templates that you can play and experiment with on your characters. You can refer to the mouth chart positions as you draw the shape of your character's mouth.

toon boom studio 8.1 formats

Here is an approximation of which sound each mouth shape can produce:Īpproximate sound the mouth shape matches to The letters used to represent the shapes do NOT correspond to an actual sound. The mouth shapes used by Studio are based on the conventional mouth chart used in the animation industry. You can lip-sync the traditional way or let the Studio automatically create the basic detection. To solve this problem, Studio provides a lip-sync feature which analyzes the content of a sound element and generates a mouth chart based (see below) on the eight animation phonemes (A, B, C, D, E, F, G, and X, which is used to represent silence). However, it can be difficult to shape a character's mouth so it matches the sound at the precise frame. The sound file also appears in Exposure Sheet view.Īdding a lip-sync to a project can really enhance its quality and storytelling. The sound layer appears in the Timeline view and is displayed as a waveform. In the Properties view, click on the Import Sound File button.įrom the Open dialog box, browse for your sound file (*.aiff, *.mp3, *.wav, or *.m4a) and click Open. In the Exposure Sheet view, in the top toolbar, click on the Sound button.

toon boom studio 8.1 formats

In the Properties view, click on the Import Sound File button. In the dialog box, select the Sound type, name the layer and click on OK. In the Timeline view, click on the Add New Elements button. In the Exposure Sheet view, right-click on any cell and select Import Sound File. Studio only supports the sound formats recognized by Qt®, with one exception: Flash ADPCM format, which is supported natively.įrom the Sound toolbar (Top toolbar on Mac OS X), click the Import Sound button -see Customizing Toolbars on Mac OS X.įrom the top menu, select File > Import File. Toon Boom Studio imports, exports and plays sounds using QuickTime. However, if you will be delivering your movies over the Internet, the more sounds you add, the larger the file size of your final movie. You can import as many sound files as you like. If the sound extends into multiple scenes, it will continue to play.

#Toon boom studio 8.1 formats movie

Then, in Studio, you add a Sound element to organize sound files in your animation.Ī sound will play in the movie until it reaches the end of the file or a stop frame created in the Sound Element Editor. When you decide that you want to add sound to your movie, you must prepare this sound outside of Toon Boom Studio.















Toon boom studio 8.1 formats